Accelerating Ray Tracing with Origin Offsets

dc.contributor.authorZoet, T.
dc.contributor.authorBikker, J.
dc.contributor.editorSkala, Václav
dc.date.accessioned2020-07-24T05:45:27Z
dc.date.available2020-07-24T05:45:27Z
dc.date.issued2020
dc.description.abstract-translatedA significant portion of rendering time in ray tracing consists of the traversal of an acceleration structure. While methods designed to reduce traversal cost often target the top of the tree, we instead propose a method that targets the lowest levels, by offsetting ray origins just before starting traversal. Our method moves ray origins out of nodes deep in the tree, avoiding the scattered memory access associated with these rarely visited nodes. We propose a precomputed set of hemispheres, placed on the surfaces, which is guaranteed not to contain any geometry, thus allowing rays starting inside a hemisphere to be moved to the hemispheres boundary. Our method is compatible with most acceleration structures and does not require access to the actual traversal implementation.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2020, vol. 28, no. 1-2, p. 1-8,en
dc.identifier.doihttps://doi.org/10.24132/JWSCG.2020.28.1
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (on-line)
dc.identifier.urihttp://wscg.zcu.cz/WSCG2020/2020-J_WSCG-1-2.pdf
dc.identifier.urihttp://hdl.handle.net/11025/38419
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectsledování paprskůcs
dc.subjectstruktury zrychlenícs
dc.subject.translatedray tracingen
dc.subject.translatedacceleration structuresen
dc.titleAccelerating Ray Tracing with Origin Offsetsen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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