High-quality silhouette illustration for texture-based volume rendering
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Date issued
2004
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
We present an accurate, interactive silhouette extraction mechanism for texture-based volume rendering.
Compared to previous approaches, our system guarantees silhouettes of a user controlled width without any
significant preprocessing time. Our visualization pipeline consists of two steps: (a) extraction of silhouettes with
a width of one pixel, and (b) image post-processing for broadening of silhouettes. Step (a) is a mixture of
object- and image-based- silhouette extraction models, maximally exploiting the screen resolution. This hybrid
approach is neither sensitive to accuracy in gradient representation nor to the precision of the depth-buffer, as in
earlier procedures. Step (b) is accomplished via smoothing and applying a threshold to the temporary result
obtained in (a). To keep the latter process efficient, we perform fast convolution using FFT. Our silhouette
extraction is conceptually similar to the corresponding method for polygonal representations, checking the frontand
back facing property of adjacent triangles.
Description
Subject(s)
nefotorealistické vykreslování, objemové vykreslování, siluety
Citation
Journal of WSCG. 2004, vol. 12, no. 1-3, p. 301-308.