New methods for progressive compression of colored 3D Mesh
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Date issued
2010
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper, we present two methods to compress colored 3D triangular meshes in a progressive way. Although
many progressive algorithms exist for efficient encoding of connectivity and geometry, none of these techniques
consider the color data in spite of its considerable size. Based on the powerful progressive algorithm from Alliez
and Desbrun [All01a], we propose two extensions for progressive encoding and reconstruction of vertex colors: a
prediction-based method and a mapping table method. In the first one, after transforming the initial RGB space
into the Lab space, each vertex color is predicted by a specific scheme using information of its neighboring
vertices. The second method considers a mapping table with reduced number of possible colors in order to
improve the rate-distortion tradeoff. Results show that the prediction method produces quite good results even in
low resolutions, while the mapping table method delivers similar visual results but with a fewer amount of bits
transmitted depending on the color complexity of the model.
Description
Subject(s)
progresivní komprese, kolorovaná 3D mřížka
Citation
WSCG 2010: Communication Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 199-206.