Memory Efficient Adjacent Triangle Connectivity of a Face Using Triangle Strips
Date issued
2005
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We often need to refer to adjacent elements (e.g., vertices, edges and faces) in triangle meshes for rendering,
mesh simplification and other processes. It is, however, sometimes impossible to prepare the enormous memory
needed to represent element connectivity in gigantic triangle meshes. We proposed a memory efficient scheme
for referring to adjacent faces around a vertex in non-manifold triangle meshes [AM04]. But the scheme has a
redundancy in case of two-manifold triangle meshes. This paper proposes new schemes for referring to adjacent
faces around a face in two-manifold triangle meshes. First, as our previous scheme, we introduce the constraints
to allow random access to a triangle in a sequence of triangle strips. Then, for each face, we construct a list of
references to adjacent strips as a representation of triangle connectivity. Experimental results show that, compared
with conventional indexed triangle set based methods, our schemes reduce total strage for a triangle mesh and
adjacent triangle connectivity by less than 50%.
Description
Subject(s)
přiléhající elementy, vykreslování, trojúhelníkové mřížky
Citation
WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 57-60.