A Control Cluster Approach to Non-linear Deformation
Date issued
2014
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Modeling plausible deformation of the objects has been an important task in computer animation and game
design industry. The approach proposed in the paper deals with a polygonal mesh deformation splitting the
vertices of the mesh into two types: cluster vertices and free vertices. With the user defining the shape of the
mesh key areas with the help of cluster vertices, the algorithm takes advantage of non-linear geometric
deformation for calculating free vertices position. The approach could be used both for creating a sequence of
altered model shapes to produce a character animation (with the help of user-created control cluster data) and for
visualizing some ecological processes.
Description
Subject(s)
počítačová animace, nelineární deformace, polygonální mřížky, animace postav
Citation
WSCG 2014: Poster Papers Proceedings: 22nd International Conference in Central Europeon Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 97-100.