A Control Cluster Approach to Non-linear Deformation

Date issued

2014

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

Modeling plausible deformation of the objects has been an important task in computer animation and game design industry. The approach proposed in the paper deals with a polygonal mesh deformation splitting the vertices of the mesh into two types: cluster vertices and free vertices. With the user defining the shape of the mesh key areas with the help of cluster vertices, the algorithm takes advantage of non-linear geometric deformation for calculating free vertices position. The approach could be used both for creating a sequence of altered model shapes to produce a character animation (with the help of user-created control cluster data) and for visualizing some ecological processes.

Description

Subject(s)

počítačová animace, nelineární deformace, polygonální mřížky, animace postav

Citation

WSCG 2014: Poster Papers Proceedings: 22nd International Conference in Central Europeon Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 97-100.
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