Synthetic Images of Underwater Scenes: A First Approximation
Date issued
2001
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
University of West Bohemia
Abstract
The creation and rendering of realistic water scenes is one of the challenging tasks in Computer Graphics. To reproduce the illumination and colour inside water bodies an algorithm capable of dealing with media with anisotropic and multiple scattering has to be used. We have chosen the discrete ordinates method to solve the problem of light transport. Both the theoretical basis and the algorithm that has been implemented are described in the paper. A couple of simple images calculated in different waters are presented. Results indicate the relevant role played by the spectral behaviour of the absorption and scattering coefficients in the process of image generation.
Description
Subject(s)
globální osvětlení, podvodní scény, metoda diskrétních souřadnic, oceánská optika
Citation
WSCG '2001: Conference proceedings: The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2001: University of West Bohemia, Plzen, Czech Republic, February 5.-9., 2001, p. 395-402.