Dealing with Optical Material Properties in Computer Graphics and Vision
Date issued
2006
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In the area of shape recognition tremendous advances were made during recent years.
But in contrast to this success the recognition of materials is still a big challenge although
for humans the identification of differnt materials is normally an easy task. In Computer
Graphics we face a similar situation. While the modeling of shapes is already a highlydeveloped
area the realistic modeling of the interaction of light with objects, i.e. the
modeling of optical material properties, is still a great challenge. In addition, while there
are straight forward techniques to measure differences between two shapes we need
more sophisticated methods to judge the difference of reflection properties. From the
rendering point of view these methods might even contain perceptual components.
One way to obtain realistic reflection properties are measurements of real world surfaces.
For arbitrary (non-fluorescent, non-phosphorescent) materials, the reflection properties
can be described by the 8D reflectance field of the surface, also called BSSRDF. Since
densely sampling an 8D function is currently not practical various acquisition methods
have been proposed which reduce the number of dimensions by restricting the
acquisition to specific classes of materials. A subsequent data modeling step is performed
to interpolate missing values and compress the measured data further.
In the first part of this talk we will give a brief overview over the different measurement
techniques and algorithms used to capture reflection properties of different classes of
objects targeted to the specific needs of computer graphics applications. Special
emphasis will be given to surfaces with complex meso-structure.
In the second part we will discuss some techniques we used for the validation of the
measurements and the resulting renderings. Strength and limitations of different
aquisition and validation techniques will be discussed and future challenges will be
identified.
Description
Subject(s)
optické vlastnosti, vlastnosti materiálů, počítačové vidění
Citation
WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. i.