Interaction with Dynamic Large Bodies in Efficient, Real-Time Water Simulation
Date issued
2013
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Water is an important part of nature. Interactively simulating large areas of flowing water would be a welcome
addition to many virtual worlds, but the simulation is computationally demanding. Another problem is combining
the simulation with rigid bodies, which are the most common interaction solution in virtual worlds. Heightfield
water simulation is fast, but is especially hard to couple with rigid bodies: Usually water simply flows through
the bodies. We propose a method that generalizes the extremely fast virtual pipe method to handle large, dynamic
bodies. Our method diverts water around the objects. This enables us, for example, to dynamically build and
destroy dams on rivers in a large virtual world.
Description
Subject(s)
počítačová animace, počítačové hry, virtuální světy, simulace vody
Citation
Journal of WSCG. 2013, vol. 21, no. 2, p. 117-126.