Efficient Shadows for GPU-based Volume Raycasting

dc.contributor.authorRopinski, Timo
dc.contributor.authorKasten, Jens
dc.contributor.authorHinrichs, Klaus
dc.contributor.editorCunningham, Steve
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-03-27T09:52:54Z
dc.date.available2014-03-27T09:52:54Z
dc.date.issued2008
dc.description.abstractGPU-based raycasting has emerged as the defacto standard for interactive volume rendering on off-the-shelf graphics hardware. Even though in theory this technique can be easily extended by shadow feelers in order to support shadows, this obvious approach has a major impact on the rendering performance. In this paper we will investigate shadowing extensions for GPUbased volume raycasting and compare them with respect to their quality and their performance. In particular, we will consider shadow rays, shadow mapping and deep shadow maps. For these techniques we will address their implementations using current graphics boards, and we will compare their visual results as well as their runtime behavior.en
dc.format8 s., 1 prezentace, 1 videocs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG '2008: Full Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, University of West Bohemia Plzen, Czech Republic, February 4 - 7, 2008, p. 17-24.en
dc.identifier.isbn978-80-86943-15-2
dc.identifier.urihttp://wscg.zcu.cz/wscg2008/Papers_2008/full/!_WSCG2008_Full_final.zip
dc.identifier.urihttp://hdl.handle.net/11025/10914
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2008: Full Papersen
dc.rights© Václav Skala - UNION Agencyen
dc.rights.accessopenAccessen
dc.subjectobjemové vykreslovánícs
dc.subjectgenerování stínucs
dc.subjectmapování stínůcs
dc.subjectmapy hlubokých stínůcs
dc.subject.translatedvolume renderingen
dc.subject.translatedshadow generationen
dc.subject.translatedshadow mappingen
dc.subject.translateddeep shadow mapsen
dc.titleEfficient Shadows for GPU-based Volume Raycastingen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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