Plausible Visualization of the Dynamic Digital Factory with Massive Amounts of Lights
Date issued
2011
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In the last years an enormous progress has been made in improving the visual quality of virtual worlds through approximations
of former computationally expensive global illumination (GI) effects. Nevertheless, the handling of dynamic or even deformable
content in massive data sets illuminated and shadowed by massive light sources still represents some kind of killer application.
Besides the gaming industry, these demands are especially made in digital factory planning applications, where moreover
preprocessing times and additional manual preparations of the virtual scenarios have to be avoided to keep a short time to
production and accordingly to market. Therefore, we present an efficient rendering pipeline and concept for the creation of
a plausible illumination for the digital factory, able to handle dynamic content in massive data sets at a large extent, that are
plausibly illuminated and shadowed with a lot of light sources and encoded with high dynamic range information at interactive
frame rates in a high resolution. The most important aspects for a visually plausible result are analysed on basis of real images
of a factory and at last evaluated with the achieved results. Finally, we give a detailed overview and analysis of the performance
of the incorporated techniques on modern graphics hardware to identify the main bottlenecks and key points for future research
and conclude with an extensive reflection of the benefits of a plausible illumination for digital factory planning applications.
Description
Subject(s)
globální osvětlení, světelný zdroj, vizualizace, virtuální realita, digitální továrna
Citation
WSCG '2011: Communication Papers Proceedings: The 19th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 75-82.