Memory Saving Technique for Space Subdivision Technique

dc.contributor.authorSkala, Václav
dc.date.accessioned2015-01-20T09:10:11Z
dc.date.available2015-01-20T09:10:11Z
dc.date.issued1993
dc.description.abstractThe ray tracing technique is very often used for image synthesis because it gives the possibility to render specular objects. Many techniques have been developed for ray tracing acceleration, more or less sofisticated which, are generally speaking, not easy to implement. A simple method how to speed up primary and secondary ray tracing has been developed. The suggested method based on space subdivision method (not necessarily uniform) is convenient for scenes that consist of many small objects, resp. facets (for experiments only triangles can be used).cs
dc.format14 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationMachine Graphics and Vision. 1993, vol. 2, no. 3, p. 237-250.en
dc.identifier.issn1230-0535
dc.identifier.urihttp://hdl.handle.net/11025/11834
dc.language.isoenen
dc.relation.ispartofseriesMachine Graphics and Visioncs
dc.rights.accessopenAccessen
dc.subjectsledování paprskucs
dc.subjectzrychlenícs
dc.subjectstruktura datcs
dc.subjectvykreslovánícs
dc.subjectpočítačová grafikacs
dc.subjectsložitost algoritmůcs
dc.subject.translatedray tracingen
dc.subject.translatedaccelerationen
dc.subject.translateddata structureen
dc.subject.translatedrenderingen
dc.subject.translatedcomputer graphicsen
dc.subject.translatedalgorithm complexityen
dc.titleMemory Saving Technique for Space Subdivision Techniquecs
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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