Enhanced Billboards for Model Simplification
Date issued
2006
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
A set of billboards can represent 3D models for extreme simplification in real-time rendering. Unlike
conventional polygon method, billboard-based technique has the rendering time of the model proportional to its
contribution to the image. Thus, it has an automatically built-in Level of Detail. However, previous techniques
still have limited viewing angle and do not accurately represent the model. We present an adaptive rendering
method using enhanced billboards. First, each enhanced billboard, representing portion of the model, is defined
to have four maps: depth map, normal map, color map and transparency map. The model is then projected onto
a number of viewing planes in different viewing directions. Consequently, these enhanced billboards are
rendered based on ray-height-field intersection algorithm implemented on GPU. This representation can
maintain the geometry and the silhouette of the model with no limit in viewing direction. Moreover, real-time
rendering is supported.
Description
Subject(s)
vykreslování, billboardy, obraz, simplifikace, 3D modely
Citation
WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 125-132.