Increasing diversity and usability of crowd animation systems
Date issued
2017
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Crowd systems are a vital part in virtual environment applications that are used in entertainment, education, training
or different simulation systems such as evacuation planning. Because performance and scalability are key factors,
the implementation of crowds poses many challenges in many of its aspects: behaviour simulation, animation, and
rendering. This paper is focusing on a different model of animating crowd characters that support dynamically
streaming of animation data between CPU and GPU. There are three main aspects that motivate this work. First,
we want to provide a greater diversity of animations for crowd agents than was possible before, by not storing any
predefined animation data. Another aspect that stems from the first improvement is that this new model allows the
crowd simulation side to communicate more efficiently with the animation side by sending events back and forth at
runtime, fulfilling this way use-cases that different crowd systems have. Finally, a novel technique implementation
that blends between crowd agents’ animations is presented. The results section shows that these improvements are
added with negligible cost.
Description
Subject(s)
animace, dav, kostra, GPU, míchání, paměť, compute shader, vertex shader
Citation
WSCG 2017: full papers proceedings: 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 1-9.