Evolutionary Identification of Active Particle Systems
Date issued
2000
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
University of West Bohemia
Abstract
This paper presents how it is possible to introduce active motricity into particle-bond systems used in applications such as image animation. We chose to add into some neural network capabilities over the classical approach, in order to obtain a system able to model a larger class of behaviour. Therefore a new type of binary bond enriched with a neural-based command ability is proposed and tested in this paper. This “active” bond acts like a controlled muscle in order to produce motricity.
An Evolutionary Strategy is used to optimise the particle-bond system parameters through evolving parameter sets. We tested our method both on artificially generated data and on data collected from real-life motion.
Results and comparisons between our method and other approaches show the advantage of using active particle-bond systems for image animation applications.
Description
Subject(s)
počítačová animace, počítačová grafika, počítačové modelování, evoluční strategie, analýza pohybu, neuronové sítě
Citation
WSCG '2000: Conference proceeding: The 8th International Conference in Central Europe on Computers Graphics, Visualization and Interaktive Digital Media '2000 in cooperation with EUROGRAPHICS and IFIP WG 5.10: University of West Bohemia, Plzen, Czech republic, February 7 - 10, 2000, p. 92-99.