Real-time animation of underbrush

Date issued

2003

Journal Title

Journal ISSN

Volume Title

Publisher

UNION Agency

Abstract

Modeling natural phenomena is a problem that has been studied for a long time in Computer Graphics. A problem that currently arises is how to render and animate realistically natural phenomena in real-time. This paper presents a technique to model underbrush with fast and realistic animation. Pre-computations and a simplified physically based model were developed to achieve the work’s proposal.

Description

Subject(s)

real-time animace, porost, real-time vykreslování

Citation

WSCG ’2003: Short papers: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7, p. 41-48.
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