Real-time animation of underbrush
Files
Date issued
2003
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
Modeling natural phenomena is a problem that has been studied for a long time in Computer Graphics. A problem
that currently arises is how to render and animate realistically natural phenomena in real-time. This paper presents
a technique to model underbrush with fast and realistic animation. Pre-computations and a simplified physically
based model were developed to achieve the work’s proposal.
Description
Subject(s)
real-time animace, porost, real-time vykreslování
Citation
WSCG ’2003: Short papers: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7, p. 41-48.