Real-time rendering of planets with atmospheres

dc.contributor.authorSchafhitzel, Tobias
dc.contributor.authorFalk, Martin
dc.contributor.authorErtl, Thomas
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-03-05T13:49:31Z
dc.date.available2013-03-05T13:49:31Z
dc.date.issued2007
dc.description.abstractThis paper presents a real time technique for planetary rendering and atmospheric scattering effects. Our implementation is based on Nishita’s atmospheric model which describes actual physical phenomena, taking into account air molecules and aerosols, and on a continuous level-of-detail planetary renderer. We obtain interactive frame rates by combining the CPU bound spherical terrain rendering with the GPU computation of the atmospheric scattering. In contrast to volume rendering approaches, the parametrization of the light attenuation integral we use makes it possible to pre-compute it completely. The GPU is used for determining the texture coordinates of the pre computed 3D texture, taking into account the actual spatial parameters. Our approach benefits from its independence of the rendered terrain geometry. Therefore, we demonstrate the utility of our approach showing planetary renderings of Earth and Mars.en
dc.format8 s., 1 prezentacecs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2007, vol. 15, no. 1-3, p. 91-98.en
dc.identifier.isbn978-80-86943-00-8
dc.identifier.issn1213-6972 (hardcopy)
dc.identifier.issn1213-6964 (online)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/journal/!WSCG2007_Journal_Final.zip
dc.identifier.urihttp://hdl.handle.net/11025/1430
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectatmosférický rozptylcs
dc.subjectsledování paprskucs
dc.subjectplanetycs
dc.subjectvykreslovánícs
dc.subjectGPUcs
dc.subjectteréncs
dc.subject.translatedatmospheric scatteringen
dc.subject.translatedray tracingen
dc.subject.translatedplanetsen
dc.subject.translatedrenderingen
dc.subject.translatedgraphic processing units programmingen
dc.subject.translatedterrainen
dc.titleReal-time rendering of planets with atmospheresen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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