Online accelerated rendering of visual hulls in real scenes

dc.contributor.authorLi, Ming
dc.contributor.authorMagnor, Marcus
dc.contributor.authorSeidel, Hans-Peter
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-04-16T09:53:08Z
dc.date.available2013-04-16T09:53:08Z
dc.date.issued2003
dc.description.abstractThis paper presents an online system which is capable of reconstructing and rendering dynamic objects in real scenes. We reconstruct visual hulls of the objects by using a shape-from-silhouette approach. During rendering, a novel blending scheme is employed to compose multiple background images. Visibility artifacts on the dynamic object are removed by using opaque projective texture mapping. We also propose a dynamic texture packing technique to improve rendering performance by exploiting region-of-interest information. Our system takes multiple live or pre-recorded video streams as input. It produces realistic real-time rendering results of dynamic objects in their surrounding natural environment in which the user can freely navigate.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2003, vol. 11, no. 1-3.en
dc.identifier.issn1213-6972
dc.identifier.urihttp://wscg.zcu.cz/wscg2003/Papers_2003/D19.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1668
dc.language.isoenen
dc.publisherUNION Agency – Science Presscs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© UNION Agency – Science Presscs
dc.rights.accessopenAccessen
dc.subjectmodelovánícs
dc.subjectvykreslovánícs
dc.subjectobrazcs
dc.subject.translatedmodellingen
dc.subject.translatedrenderingen
dc.subject.translatedimageen
dc.titleOnline accelerated rendering of visual hulls in real scenesen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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