Snapshot: A rapid technique for driving a selective global illumination renderer
Date issued
2005
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Even with modern graphics hardware, it is still not possible to achieve high fidelity global illumination
renderings of complex scenes in real time. However, as these images are produced for human observers, we may
exploit the fact that not everything is perceived when viewing the scene with our eyes. We are drawn to certain
salient areas of an image. Taking this into account, it is possible to selectively render parts of an image at high
quality and the rest of the scene at lower quality without the user being aware of this difference.
Methods exist for calculating which parts of an image are perceptually important, but generally they rely on
having a fully rendered image to process. It is thus only possible to prioritise pixels to speed up the rendering of
a frame once that frame has been rendered: an obvious catch. In pre-scripted animated sequences it is indeed
possible to use rendered key frames to extract the necessary information, however, the cost of rendering such
key frames could be significant and this is not appropriate for any interactive application. This paper presents a
high speed OpenGL generated “Snapshot” of a frame to generate a saliency map to efficiently drive the
selective global illumination rendering of an animated sequence.
Description
Subject(s)
lidské vizuální vnímání, selektivní vykreslování, interaktivní vykreslování, dynamické scény
Citation
WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 81-84.