Virtual Reality Capabilities of Graphics Engines
Files
Date issued
2013
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Desktop virtual reality has traditionally been the dominant display technology for consumer-level 3D computer graphics. Recently
more sophisticated technologies such as stereoscopy and head-mounted displays have become more widely available.
However, most 3D software is still only designed to support desktop VR, and must be modified to both technically support these
displays and also to follow the best practises for their use. In this paper we evaluate modern 3D game/graphics engines and
identify the degree to which they accommodate output to different types of affordable VR displays. We show that stereoscopy
is widely supported, either natively or through existing adaptions. Other VR technologies such as head-mounted displays,
head-coupled perspective (and consequentially fish-tank VR) are rarely natively supported. However, we identify and describe
some methods, such as re-engineering, by which support for these display technologies can be added.
Description
Subject(s)
virtuální realita, grafický engine, stereoskopie
Citation
WSCG 2013: Communication Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 39-48.