A Crowd Simulation Using Individual-Knowledge- Merge based Path Construction and Smoothed Particle Hydrodynamics
Date issued
2007
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Previous researches on crowd simulation are often based on pre-computed path planning to reduce
computational time; however, the pattern of the crowd locomotion is usually unrealistic and the simulation itself
is also inflexible. This paper presents a novel technique to model an interactive time crowd simulation by using
automatic path construction and Smoothed Particle Hydrodynamics (SPH) in order that each individual can
automatically search for the destination without path pre-computation. Two alternating stages approaches are
used in our simulation. Firstly, the environment and crowd are set up, and crowd is then moved in accordance
with SPH in order to achieve smooth locomotion without fixed pattern. Each agent from a group of crowd can
create a map that contains the knowledge of local environment that it gains from perceptions. The local path can
be extended and shared corresponding to the new environment or knowledge sharing with other agents. An
automatic path determination is done in the next stage by using the potential field. The result from path selection
is then used to set the direction of external force in SPH model. By using our method, natural crowd locomotion
under a variety of conditions, such as forming and separating lane, obstacles avoidance and escape from
unknown area can be represented in interactive time.
Description
Subject(s)
simulace davu, částicové metody, proudová dynamika, jemná částicová hydrodynamika
Citation
WSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 249-256.