GPU-Based Adaptive-Subdivision for View-Dependent Rendering
Date issued
2009
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper, we present a novel view-dependent rendering approach for large polygonal models. In an offline stage, the input
model is simplified to reach a light coarse representation. Each simplified face is then assigned a displacement map, which
resembles the geometry of the corresponding patch on the input model. At runtime, the coarse representation is transmitted to
the graphics hardware at each frame. Within the graphics hardware, the GPU subdivides each face with respect to the viewparameters,
and adds fine details using the assigned displacement map. Initial results show that our implementation achieves
quality images at high frame rates.
Description
Subject(s)
grafické procesory, podrozdělené plochy, míra detailu, vykreslování
Citation
WSCG '2009: Full Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia Plzen, Czech Republic, February 2 - 5, 2009, p. 203-210.