A new parallel volume rendering algorithm

dc.contributor.authorChin, Hyun
dc.contributor.authorRamakrishna, R.S,
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-18T13:18:53Z
dc.date.available2015-09-18T13:18:53Z
dc.date.issued2001
dc.description.abstract-translatedOn screen division of objects for parallel volume rendering is considered in this paper. The suggested algorithm runs on private-memory based parallel computers. The notable characteristic of the algorithm is that it effects data transfers only when it is absolutely necessary.en
dc.format6 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2009, vol. 9, no. 1-3.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://hdl.handle.net/11025/15768
dc.identifier.urihttp://wscg.zcu.cz/wscg2001/WSCG2001_Program.htm
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectpočítačová grafikacs
dc.subjectparalelní algoritmuscs
dc.subject.translatedcomputer graphicsen
dc.subject.translatedparallel algorithmen
dc.titleA new parallel volume rendering algorithmen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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