Efficient atmospheric rendering for mobile virtual globes
Date issued
2017
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Most virtual globe systems feature a rendering of the atmosphere that surrounds the earth. This element is so
widespread that seeing a virtual earth without a surrounding halo makes the image seem much more artificial. Atmospheric
rendering is a costly process aimed to enhance the realism and beauty of the scene. For that reason many
virtual globe systems, specially in low-resourced devices, rely on simplified schemes to represent the atmosphere.
However, the accurate representation of the atmosphere implies the volumetric rendering of the semi-transparent
air mass that covers the whole geographical scene. Thus, the color of each pixel is composed of the light scattered
by all the points in space projected on that pixel. The present work takes advantage of the spherical symmetry of
the atmosphere’s mathematical model to implement efficiently this volumetric rendering on mobile devices.
Description
Subject(s)
virtuální globus, atmosférické vykreslování, volumetrické vykreslování, rayleigh rozptylu, mobilní zařízení
Citation
WSCG 2017: poster papers proceedings: 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 59-63.