Synthesis of Character Behaviour by Dynamic Interaction of Synergies Learned from Motion Capture Data
Date issued
2008
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Character animation ideally combines the competing requirements of high realism and flexible automatic generation of behaviour.
A method for real-time human character animation is presented, which self-organizes character behaviour with high
degrees of realism by dynamic coupling of ’synergies’ that are learned from motion capture data. Based on a new algorithm
for blind source separation that considers time delays, highly compact generative models of body movements are learned from
motion capture data. The learned components are mapped onto stable solutions of dynamical systems applying kernel methods,
resulting in a coupled network of dynamic pattern generators whose state can be updated in real-time. This new framework is
applied for crowd animation and the automatic generation of interactive behaviour for multiple characters.
Description
Subject(s)
animace postav, syntéza pohybu, separace slepého zdroje, dynamický systém
Citation
WSCG '2008: Full Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, University of West Bohemia Plzen, Czech Republic, February 4 - 7, 2008, p. 9-16.