Fast Near Phong-Quality Software Shading
| dc.contributor.author | Barrera, Tony | |
| dc.contributor.author | Hast, Anders | |
| dc.contributor.author | Bengtsson, Ewert | |
| dc.contributor.editor | Jorge, Joaquim | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2013-12-19T12:45:39Z | |
| dc.date.available | 2013-12-19T12:45:39Z | |
| dc.date.issued | 2006 | |
| dc.description.abstract | Quadratic shading has been proposed as a technique giving better results than Gouraud shading, but which is substantially faster than Phong shading. Several techniques for fitting a second order surface to six points have been proposed. We show in this paper how an approximation of the mid-edge samples can be done in a very efficient way. An approximation of the mid-edge vectors are derived. Several advantages are apparent when these vectors are put into the original formulation. First of all it will only depend on the vertex vectors. Moreover, it will simplify the setup and no extra square roots are necessary for normalizing the mid-edge vectors. The setup will be about three times faster than previous approaches. This makes quadratic shading very fast for interpolation of both diffuse and specular light, which will make it suitable for near Phong quality software renderings. | en |
| dc.format | 8 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 109-116. | en |
| dc.identifier.isbn | 80-86943-03-8 | |
| dc.identifier.uri | http://wscg.zcu.cz/WSCG2006/Papers_2006/Full/!WSCG2006_Full_Proceedings_Final.pdf | |
| dc.identifier.uri | http://hdl.handle.net/11025/6633 | |
| dc.language.iso | en | en |
| dc.publisher | Václav Skala - UNION Agency | cs |
| dc.relation.ispartofseries | WSCG '2006: Full Papers Proceedings | en |
| dc.rights | © Václav Skala - UNION Agency | en |
| dc.rights.access | openAccess | en |
| dc.subject | grafické modelování | cs |
| dc.subject | kvadratické stínování | cs |
| dc.subject | Phongovo stínování | cs |
| dc.subject.translated | graphic modelling | en |
| dc.subject.translated | quadratic shading | en |
| dc.subject.translated | Phong shading | en |
| dc.title | Fast Near Phong-Quality Software Shading | en |
| dc.type | konferenční příspěvek | cs |
| dc.type | conferenceObject | en |
| dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
| dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
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