Ray Tracing on a GPU with CUDA – Comparative Study of Three Algorithms

Date issued

2010

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

We present a comparative study of ray tracing algorithms implemented on a GPU for three published papers using different spatial data structures evaluated for performance on nine static scenes in walk-through animation. We compare the performance for uniform grids, bounding volume hierarchies (BVHs), and kd-trees evaluated on a GPU for ray casting and Whitted-style ray tracing. We show that performance of ray tracing with BVHs exceeds the performance of ray tracing with kd-trees for coherent rays. Contrary, the ray tracing with kd-trees is faster than that with BVHs for incoherent rays. The performance of ray tracing with uniform grids is slower than both ray tracing with BVHs and kd-trees except for uniformly populated scenes. We show that the performance is highly sensitive to details of implementation on kd-trees.

Description

Subject(s)

programování grafických procesorů, CUDA, algoritmy sledování paprsků, uniformní mřížky, kd strom

Citation

WSCG 2010: Communication Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 69-76.
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