An architecture to adapt scalable virtual characters
Date issued
2005
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Virtual humans and avatars are enhancing a lot of current computer applications. This leads to the usage of
complex characters for presentations, e-learning tasks and virtual reality applications. Often it might be suitable
to have the possibilty of scaling the character to avoid performace problems or to fit the personal needs of the
user. An universal architecture to control the scaling of the character is presented. It is based on an Adaptation
Engine and different scalability modules which can be configured to the preferences of the user and the
graphical system.
Description
Subject(s)
virtuální lidé, avataři, škálovatelnost
Citation
WSCG '2005: Posters: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, University of West Bohemia, Plzen, Czech Republic, p. 3-4.