An architecture to adapt scalable virtual characters

Date issued

2005

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

Virtual humans and avatars are enhancing a lot of current computer applications. This leads to the usage of complex characters for presentations, e-learning tasks and virtual reality applications. Often it might be suitable to have the possibilty of scaling the character to avoid performace problems or to fit the personal needs of the user. An universal architecture to control the scaling of the character is presented. It is based on an Adaptation Engine and different scalability modules which can be configured to the preferences of the user and the graphical system.

Description

Subject(s)

virtuální lidé, avataři, škálovatelnost

Citation

WSCG '2005: Posters: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, University of West Bohemia, Plzen, Czech Republic, p. 3-4.