Efficient generation of triangle strips from triangulated meshes

dc.contributor.authorvan Kaick, Oliver Matias
dc.contributor.authorda Silva, Murilo Vicente Gonçalves
dc.contributor.authorPedrini, Hélio
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-04-22T13:11:51Z
dc.date.available2013-04-22T13:11:51Z
dc.date.issued2004
dc.description.abstractThis paper presents a fast algorithm for generating triangle strips from triangulated meshes, providing a compact representation suitable for transmission and rendering of the models. A data structure that allows efficient triangle strip generation is also described. The method is based on simple heuristics, significantly reducing the number of vertices used to describe the triangulated models. We demonstrate the effectiveness and speed of our method comparing it against the best available program.en
dc.format7 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2004, vol. 12, no. 1-3, p. 475-481.en
dc.identifier.issn1213-6972
dc.identifier.urihttp://wscg.zcu.cz/wscg2004/Papers_2004_Full/G07.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1750
dc.language.isoenen
dc.publisherUNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© UNION Agencycs
dc.rights.accessopenAccessen
dc.subjecttrojúhelníkové proužkycs
dc.subjectreprezentace mřížkycs
dc.subjectvykreslovánícs
dc.subject.translatedtriangle stripsen
dc.subject.translatedmesh representationen
dc.subject.translatedrenderingen
dc.titleEfficient generation of triangle strips from triangulated meshesen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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