Animating scanned human models
Files
Date issued
2003
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency – Science Press
Abstract
We present techniques for automatically creating and animating models obtained from human whole body
scanned data. A layered model is developed in which the underlying skeleton, simplified surface and mapping of
the surface to the skeletal structure are generated without manual intervention. External body landmarks such as
those employed in anthropometric surveys are used to obtain the skeleton, these landmarks are then reused to
help map the model surface consistently to the skeleton. The main contribution of this work is to show how
automatically or even manually extracted surface landmarks greatly simplify the task of skeleton generation and
surface bone mapping, the later uses surface connectivity to grow surface regions as opposed to conventional
volume searches. The techniques are illustrated by animation from motion capture data in which a vertex
blending technique is used to create continuous and smooth deformation.
Description
Subject(s)
lidský model, počítačová animace, skenování
Citation
Journal of WSCG. 2003, vol. 11, no. 1-3.