Optimized skin rendering for scanned models
Date issued
2016
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Skin is one of the most difficult materials to reproduce in computer graphics, mainly due to two major factors: First, the
complexity of the light interactions happening at the subsurface layers of skin, and second, the high sensitivity of our perceptual
system to the artificial imperfections commonly appearing in synthetic skin models. Many current approaches mix
physically-based algorithms with image-based improvements to achieve realistic skin rendering in realtime. Unfortunately,
those algorithms still suffer from artifacts such as halos or incorrect diffusion. Some of these artifacts (e.g. incorrect diffusion)
are especially noticeable if the models have not been previously segmented. In this paper we present some extensions to the
Separable Subsurface Scattering (SSSS) framework that reduce those artifacts while still maintaining a high framerate. The
result is an improved algorithm that achieves high quality rendering for models directly obtained from scanners, not requiring
further processing.
Description
Subject(s)
vykreslení kůže, podpovrchový rozptyl, fyzické vykreslování
Citation
WSCG '2016: short communications proceedings: The 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech RepublicMay 30 - June 3 2016, p. 89-96.