Nailing and Pinning: Adding Constraints to Inverse Kinematics

Date issued

2005

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

Inverse kinematics is commonly applied to compute the resulting movement of an avatar for a prescribed target pose. The motion path computed by inverse kinematics, however, often differs from the expected or desired result due to an underconstrained parameter space of the degrees-offreedom of all joints. In such cases, it is necessary to introduce additional constraints, for instance by locking a joint's position and / or rotation. We present a method to fix a joint in terms of position and explain how to incorporate these constraints into the inverse kinematics solution.

Description

Subject(s)

animace, inverzní kinematika, lidská kostra, kloub

Citation

WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 125-128.
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