Nailing and Pinning: Adding Constraints to Inverse Kinematics
Date issued
2005
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Inverse kinematics is commonly applied to compute the resulting movement of an avatar for a
prescribed target pose. The motion path computed by inverse kinematics, however, often differs
from the expected or desired result due to an underconstrained parameter space of the degrees-offreedom
of all joints. In such cases, it is necessary to introduce additional constraints, for instance
by locking a joint's position and / or rotation. We present a method to fix a joint in terms of
position and explain how to incorporate these constraints into the inverse kinematics solution.
Description
Subject(s)
animace, inverzní kinematika, lidská kostra, kloub
Citation
WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 125-128.