Evaluation of the linear box-spline filter from trilinear texture samples: a feasibility study
| dc.contributor.author | Domonkos, Balázs | |
| dc.contributor.author | Csébfalvi, Balázs | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2013-02-13T12:27:31Z | |
| dc.date.available | 2013-02-13T12:27:31Z | |
| dc.date.issued | 2011 | |
| dc.description.abstract | The major preference for applying B-spline filtering rather than non-separable box spline filtering on the BCC lattice is the fact that separable filtering can be performed more efficiently on current GPUs due to the utilization of the hardware-accelerated trilinear texture fetching. In order to make a fair comparison, a similar, efficient evaluation scheme is required that uses trilinear texture fetches instead of nearest-neighbor ones also for the box splines. Thus, in this paper, we propose an evaluation scheme for the linear BCC box spline built upon a trilinear B-spline basis. We compare our trilinearly evaluated linear box spline scheme to the latest method, that uses twice as many nearest neighbor fetches. Then we give a comparison to the major competitive methods: the BCC B-spline filtering and the BCC DC-spline filtering in terms of their performance. | en |
| dc.format | 8 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | Journal of WSCG. 2011, vol. 19, no. 1-3, p. 77-84. | en |
| dc.identifier.issn | 1213–6972 (hardcopy) | |
| dc.identifier.issn | 1213–6980 (CD-ROM) | |
| dc.identifier.issn | 1213–6964 (on-line) | |
| dc.identifier.uri | http://wscg.zcu.cz/WSCG2011/!_2011_J_WSCG_1-3.pdf | |
| dc.identifier.uri | http://hdl.handle.net/11025/1240 | |
| dc.language.iso | en | en |
| dc.publisher | Václav Skala - UNION Agency | cs |
| dc.relation.ispartofseries | Journal of WSCG | en |
| dc.rights | © Václav Skala - UNION Agency | cs |
| dc.rights.access | openAccess | en |
| dc.subject | objemové vykreslování | cs |
| dc.subject | filtrování | cs |
| dc.subject | rekonstrukce | cs |
| dc.subject.translated | volume rendering | en |
| dc.subject.translated | filtering | en |
| dc.subject.translated | reconstruction | en |
| dc.title | Evaluation of the linear box-spline filter from trilinear texture samples: a feasibility study | en |
| dc.type | článek | cs |
| dc.type | article | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
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