Compressed Grids for GPU Ray Tracing of Large Models
Files
Date issued
2013
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering algorithm.
GPU computing devices typically have characteristics which make them quite different from CPUs: increased
data parallelism, increased memory bandwidth, smaller caches, lower memory capacity. Presently it is difficult to
visualize large scenes with tens of millions of triangles in these memory constrained platforms. In this paper we
present a compressed grid data structure, capable of state of the art rendering performance, using up to 6 less
memory than conventional grid storage schemes. The compressed grid is built and traversed on the GPU.
Description
Subject(s)
grafické procesory, sledování paprsku, komprese gridu
Citation
WSCG 2013: Poster Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 29-32.