Simulation-Based Cartoon Hair Animation
Date issued
2005
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
This paper describes a new hybrid technique for cartoon hair animation, one that allows the animators to create
attractive and controllable hair animations without having to draw everything by hand except a sparse set of key
frames. We demonstrate how to give a cel animation character accentuated hair motion. The novelty of this approach
is that we neither simply interpolate the key frames nor generate the movement of the hair only using physical
simulations. From a small number of rough sketches we prepare key frames that are used as indicators of hair motion.
The hair movements are created based on a hair motion database built from physical simulations custom-designed
by the animator. Hair animations with constraints from the key frames can be generated in two stages: a matching
process to search for the desired motion sequences from the database and then smoothly connect them; the
discrepancies between the database sequences and the key frames are interpolated throughoutthe animation using
transition function.
Description
Subject(s)
animace buněk, kreslené filmy, dynamika vlasů, 3D animace
Citation
WSCG '2005: Full Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, p. 117-122.