Joining Meshes with a Local Approximation and a Wavelet Transform
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Date issued
2013
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Constructing a smooth surface of a 3D object is an important problem in many graphics applications. Subdivision
methods permit to pass easily from a discrete mesh to a continuous surface. A generic problem arising from
subdividing two meshes initially connected along a common boundary is the occurrence of cracks or holes between
them. Therefore, we propose a new method for joining two meshes with different resolutions using a tangent plane
local approximation and a Lifted B-spline wavelet transform. This method generates a connecting mesh where
continuity is controlled from one boundary to the other. This guarantees that the discrete continuity between these
mesh areas is preserved and the connecting mesh can change gradually in resolution between coarse and fine areas.
Description
Subject(s)
3D objekty, grafické modelování, mřížky, lokální aproximace, vlnková transformace
Citation
WSCG 2013: Full Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS Association, p. 29-38.