Layered relief textures

dc.contributor.authorParilov, Sergey
dc.contributor.authorStuerzlinger, Wolfgang
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-07-17T10:36:05Z
dc.date.available2013-07-17T10:36:05Z
dc.date.issued2002
dc.description.abstractIn this paper we present an Image-Based Rendering method for post-warping LDI's in real-time on existing systems. The algorithm performs accurate splatting at low computational costs, reduces memory-access bottlenecks, enables us to trade-off the quality for the speed, and is simple to implement.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2002, vol. 10, no. 1-2, p. 357-364.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg2002/Papers_2002/F87.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6000
dc.language.isoenen
dc.publisherUNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectvykreslovánícs
dc.subjectreliéfní texturycs
dc.subjectvrstvené hloubkové obrázkycs
dc.subject.translatedrenderingen
dc.subject.translatedrelief texturesen
dc.subject.translatedlayered depth imagesen
dc.titleLayered relief texturesen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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