Partial Motion Blending and Assembly for Interactive Motion Synthesis
Files
Date issued
2008
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Interactively controlling or editing motion capture data is an intriguing topic in games or animation prototyping.
However, data-driven approaches require a large data set to synthesize motion of high variety. In the first part of
this paper, we propose novel partial motion synthesis to extend the control parameter space or variety of limited
motion data. We extend the attack range of kicking or punching by blending body parts respectively and then
reassembling. Users can simply assign a target position in the extended parameter space and will get a motion
that hit the desired target. In the second application, we propose applying partial motion assembly for motion
editing. Given a sequence of key postures, our system will retrieve resembling partial figures from data sets.
While reassembling the different parts of character motion and adjusting the motion variance according to the
query motion, our novel synthetic motions can preserve original style and naturalness.
Description
Subject(s)
syntéza pohybu, splývání pohybu
Citation
WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 129-136.