Real-time volumetric explosion special effects for games

dc.contributor.authorRašeta, Marta
dc.contributor.authorŽiga, Lesar
dc.contributor.authorBohak, Ciril
dc.contributor.editorSkala, Václav
dc.date.accessioned2025-07-30T10:40:57Z
dc.date.available2025-07-30T10:40:57Z
dc.date.issued2025
dc.description.abstract-translatedVideo game special effects are usually created using sprites or simplistic triangle meshes with added textures, which is a good compromise between performance and quality. This paper presents an implementation of a real-time volumetric explosion effect that aims to enhance realism in video games while seamlessly integrating the volume into a 3D scene, allowing it to interact with the environment. The effect is rendered in a web environment using JavaScript and WebGPU. Our implementation uses ray marching for volume rendering, integrating a transfer function for color mapping, noise functions for adding natural variation, and bloom post-processing to enhance fire illumination. The contribution of this paper is to demonstrate the rendering possibilities and growing support of volumetric special effects for more interactive and immersive web applications and video games.en
dc.format11 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.doihttp://www.doi.org/10.24132/CSRN.2025-34
dc.identifier.issn2464-4617 (Print)
dc.identifier.issn2464-4625 (online)
dc.identifier.urihttp://hdl.handle.net/11025/62244
dc.language.isoenen
dc.publisherVaclav Skala - UNION Agencyen
dc.rights© Vaclav Skala - UNION Agencyen
dc.rights.accessopenAccessen
dc.subjectrenderování v reálném časecs
dc.subjectvolumetrické efektycs
dc.subjectWebGPUcs
dc.subjectray marchingcs
dc.subjectvývoj hercs
dc.subject.translatedreal-time renderingen
dc.subject.translatedvolumetric effectsen
dc.subject.translatedWebGPUen
dc.subject.translatedray marchingen
dc.subject.translatedgame developmenten
dc.titleReal-time volumetric explosion special effects for gamesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.statusPeer revieweden
dc.type.versionpublishedVersionen
local.files.count1*
local.files.size1595358*
local.has.filesyes*

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