Constant curvature region decomposition of 3D meshes by a mixed approach vertex-triangle
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Date issued
2004
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
We present a new and efficient algorithm for decomposition of arbitrary triangle meshes into connected subsets
of meshes called regions. Our method, based on discrete curvature analysis decomposes the object into almost
constant curvature surfaces and not only “cut” the object along its hard edges like traditional methods. This
algorithm is an hybrid approach vertex-triangle, it is based on three major steps: vertices are first classified using
their discrete curvature values, then connected triangle regions are extracted via a region growing process and
finally similar regions are merged using a region adjacency graph in order to obtain final patches. Experiments
were conducted on both CAD and natural models, results are satisfactory. Segmented patches can then be used
instead of the complete complex model to facilitate computer graphic tasks such as smoothing, surface fitting or
compression.
Description
Subject(s)
trojúhelníkové mřížky, reprezentace 3D objektů, segmentace
Citation
Journal of WSCG. 2004, vol. 12, no. 1-3, p. 245-252.