Analysis of Interactive Editing Operations for Out-of-Core Point-Cloud Hierarchies
Date issued
2013
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper we compare the time and space complexity of editing operations on two data structures which are suitable
for visualizing huge point clouds. The first data structure was introduced by Scheiblauer andWimmer [SW11]
and uses only the original points from a source data set for building a level-of-detail hierarchy that can be used for
rendering points clouds. The second data structure introduced byWand et al. [WBB+07] requires additional points
for the level-of-detail hierarchy and therefore needs more memory when stored on disk. Both data structures are
based on an octree hierarchy and allow for deleting and inserting points. Besides analyzing and comparing these
two data structures we also introduce an improvement to the points deleting algorithm for the data structure of
Wand et al. [WBB+07], which thus allows for a more efficient node loading strategy during rendering.
Description
Subject(s)
vizualizace, bodové mraky
Citation
WSCG 2013: Full Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS Association, p. 123-132.