Conceptual design of a programmable geometry generator
Date issued
2006
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Current real-time graphics architecture lacks a method for procedural geometry generation inside the GPU, so that the limited
bus bandwidth doesn’t get involved. This document describes the conceptual design of a user-programmable geometry generator
unit. This unit is capable of generating new geometry (vertices and indices) by processing a set of input data. This new
geometry can be passed through the graphics pipeline to be rendered normally. This is done completely inside the GPU.
Description
Subject(s)
konceptuální design, grafické procesory, programovatelný generátor geometrie
Citation
WSCG '2006: Posters proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 17-18.