Conceptual design of a programmable geometry generator

Date issued

2006

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

Current real-time graphics architecture lacks a method for procedural geometry generation inside the GPU, so that the limited bus bandwidth doesn’t get involved. This document describes the conceptual design of a user-programmable geometry generator unit. This unit is capable of generating new geometry (vertices and indices) by processing a set of input data. This new geometry can be passed through the graphics pipeline to be rendered normally. This is done completely inside the GPU.

Description

Subject(s)

konceptuální design, grafické procesory, programovatelný generátor geometrie

Citation

WSCG '2006: Posters proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 17-18.