High-Definition Texture Reconstruction for 3D Image-based Modeling
Date issued
2013
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Image-based modeling is becoming increasingly popular as a means to create realistic 3D digital models of realworld
objects. Applications range from games and e-commerce to virtual worlds and 3D printing. Most research
in computer vision has concentrated on the precise reconstruction of geometry. However, in order to improve
realism and enable use in professional production pipelines digital models need a high-resolution texture map. In
this paper we present a novel system for creating detailed texture maps from a set of input images and estimated
3D geometry. The solution uses a mesh segmentation and charting approach in order to create a low-distortion
mesh parameterization suitable for objects of arbitrary genus. Texture maps for each mesh segment are created
by back-projecting the best-fitting input images onto each surface segment, and smoothly fusing them together
using graph-cut techniques. We investigate the effect of different input parameters, and present results obtained for
reconstructing a variety of different 3D objects from input images acquired using an unconstrained and uncalibrated
camera.
Description
Subject(s)
rekonstrukce textury, modelování založené na obrazech, parametrizace mřížky, mapování mřížky
Citation
WSCG 2013: Full Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS Association, p. 39-48.