Physically Realistic Interface for a user inside VR
Date issued
2007
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Interaction between a user inside a virtual space and virtual objects is described. Incorporating a user's live
image into a virtual space enables him/her to exist in the same place as objects and to interact with them. There
are, however, the lack of guideline to design interaction style makes users confused about how to use it. This
article proposes a common implementation framework that forces the interaction to be physically realistic. As a
result, the look & feel of interaction becomes uniform. In a ball game application and virtual electronic
controllers made by this framework, a user manipulated/played in the same way as those in the real world. This
framework could provide novice-friendly or hands-free interface ubiquitous around public or daily places.
Description
Subject(s)
virtuální realita, tělesná interakce, interaktivní animace
Citation
WSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 169-176.