Locally Adaptive Products for Genuine Spherical Harmonic Lighting
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Date issued
2014
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Precomputed radiance transfer techniques have been broadly used for supporting complex illumination effects
on diffuse and glossy objects. Although working with the wavelet domain is efficient in handling all-frequency
illumination, the spherical harmonics domain is more convenient for interactively changing lights and views on
the fly due to the rotational invariant nature of the spherical harmonic domain. For interactive lighting, however,
the number of coefficients must be limited and the high orders of coefficients have to be eliminated. Therefore
spherical harmonic lighting has been preferred and practiced only for interactive soft-diffuse lighting. In this
paper, we propose a simple but practical filtering solution using locally adaptive products of high-order harmonic
coefficients within the genuine spherical harmonic lighting framework. Our approach works out on the fly in two
folds. We first conduct multi-level filtering on vertices in order to determine regions of interests, where the high
orders of harmonics are necessary for high frequency lighting. The initially determined regions of interests are
then refined through filling in the incomplete regions by traveling the neighboring vertices. Even not relying on
graphics hardware, the proposed method allows to compute high order products of spherical harmonic lighting for
both diffuse and specular lighting.
Description
Subject(s)
globální osvětlení, sférické harmonické osvětlení, počítačová grafika
Citation
WSCG 2014: Full Papers Proceedings: 22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 27-36.