Surface Reconstruction from High-Density Points Using Deformed Grids

Date issued

2008

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

We present a method of surface reconstruction from high-density scatter points P = {p1, p2, ..., pN} without a normal vector in R3. This method first sets a uniform grid and deforms each cell of the grid by fitting the vertex of each cell to the nearest of the input points. It then constructs triangles according to the pattern of the vertices’s state in each cell. Our method can work fast with little memory. We show that our method generated several polygon meshes from real-world range data.

Description

Subject(s)

rekonstrukce plochy, rozptylový bod

Citation

WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 117-120.