Surface Reconstruction from High-Density Points Using Deformed Grids
Date issued
2008
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We present a method of surface reconstruction from high-density scatter points P = {p1, p2, ..., pN} without a normal vector
in R3. This method first sets a uniform grid and deforms each cell of the grid by fitting the vertex of each cell to the nearest of
the input points. It then constructs triangles according to the pattern of the vertices’s state in each cell. Our method can work
fast with little memory. We show that our method generated several polygon meshes from real-world range data.
Description
Subject(s)
rekonstrukce plochy, rozptylový bod
Citation
WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 117-120.