An architecture for hierarchical collision detection
Files
Date issued
2003
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency – Science Press
Abstract
We present novel algorithms for efficient hierarchical collision detection and propose a hardware architecture
for a single-chip accelerator. We use a hierarchy of bounding volumes defined by k-DOPs for
maximum performance. A new hierarchy traversal algorithm and an optimized triangle-triangle intersection
test reduce bandwidth and computation costs. The resulting hardware architecture can process
two object hierarchies and identify intersecting triangles autonomously at high speed. Real-time collision
detection of complex objects at rates required by force-feedback and physically-based simulations can be
achieved.
Description
Subject(s)
grafický hardware, počítačová animace, virtuální realita, hierarchický algoritmus
Citation
Journal of WSCG. 2003, vol. 11, no. 1-3.