Out of Core continuous LoD-Hierarchies for Large Triangle Meshes
Date issued
2006
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper, algorithms for the simplification and reconstruction of large triangle meshes are described. The
simplification process creates an edge-collapse hierarchy in external memory, which is used for online reconstruction.
The hierarchy indices are renamed after simplification, in order to allow fast reconstructions and the
hierarchy is extended with information for view-dependent rendering.
The simplification makes no restrictions with the production of the hierarchy, but produces the same hierarchy as
In-Core algorithms. The amount of memory, which is used for the simplification is adjustable.
Description
Subject(s)
polygonální mřížky, vykreslování, míra detailu
Citation
WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 95-100.