Out of Core continuous LoD-Hierarchies for Large Triangle Meshes

Date issued

2006

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

In this paper, algorithms for the simplification and reconstruction of large triangle meshes are described. The simplification process creates an edge-collapse hierarchy in external memory, which is used for online reconstruction. The hierarchy indices are renamed after simplification, in order to allow fast reconstructions and the hierarchy is extended with information for view-dependent rendering. The simplification makes no restrictions with the production of the hierarchy, but produces the same hierarchy as In-Core algorithms. The amount of memory, which is used for the simplification is adjustable.

Description

Subject(s)

polygonální mřížky, vykreslování, míra detailu

Citation

WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 95-100.
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