Geometry-based Mapping and Rendering of Vector Data over LOD Phototextured 3D Terrain Models
Date issued
2006
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Interactive three-dimensional (3D) visualization of very large-scale grid digital elevation models coupled with
corresponding high-resolution remote-sensing phototexture images is a hard problem. The graphics load must be
controlled by an adaptive view-dependent surface triangulation and by taking advantage of different levels of
detail (LODs) using multiresolution modeling of terrain geometry. Furthermore, the display of vector data over
the level of detail terrain models is a challenging task. In this case, rendering artifacts are likely to occur until
vector data is mapped consistently and exactly to the current level-of-detail of terrain geometry. In our prior
work, we have developed a view-dependent dynamic block-based LOD mesh simplification scheme and out-ofcore
management of large terrain data for real-time rendering on desktop PCs. In this paper, we have proposed a
new rendering algorithm for the combined display of multiresolution 3D terrain and polyline vector data
representing the geographical entities such as roads, state or country boundaries etc. Our algorithm for
multiresolution modeling of vector data allows the system to adapt the visual mapping without rendering
artifacts to the context and the user needs while maintaining interactive frame rates. The algorithms have been
implemented using Visual C++ and OpenGL 3D API and successfully tested on different real-world terrain
raster and vector data sets.
Description
Subject(s)
digitální terénní model, 3D vizualizace, vykreslování
Citation
WSCG '2006: Short Papers Proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 - February 2, 2006, p. 1-8.