Viewpoint Entropy-Driven Simplification
Date issued
2007
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper, a new viewpoint-based simplification approach is proposed for polygonal meshes. This approach
is driven by an information-theoretic metric, viewpoint entropy, which measures the amount of information from
a scene or object that arrives at a certain viewpoint. Our algorithm applies the best half-edge collapse as a
decimation criterion and uses the variation of viewpoint entropy to measure the edge collapse error. Compared
to pure geometric-based simplifications, the models produced by our method are closer to the original model
according to visual similarity. Our approach also achieves a higher simplification in hidden interiors, by being
able to remove them all and to leave the visible areas of the mesh intact. Models generated by CAD applications
can benefit from this feature, since these models are usually constructed by assembling smaller objects which
can become partially hidden during joining operations. The main application of our method is for video games
where models come from CAD applications and are geometrically not very complex, a few thousand polygons at
the most, and in which visual similarity is the most important requirement.
Description
Subject(s)
simplifikace, míra detailu, výběr pohledu, teorie informace
Citation
WSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 249-256.