Multiresolution representation and deformation of wavelet-based 3D objects
Date issued
2006
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In a virtual sculpture project, we would like to sculpt in real-time 3D objects sampled in volume elements
(voxels). The drawback of this kind of representation is that a very important number of voxels is required to
represent large and detailed objects. As a consequence, the memory cost will be very important and the
user/object interaction will be slowed down. In order to allow real-time performance, we propose in this paper a
multiresolution model that represents the object with more or less detailed levels thanks to a 3D wavelet
transform. We use the marching cubes algorithm to display a triangular surface of the 3D object in various
resolutions. To update quickly this surface during sculpture process, we propose a storage method for all the
triangles that allows to rebuild only the modified parts of the 3D object. Moreover, to speed up processing and
user/object interaction, we also propose a cache system to store in memory the most frequently used levels of
details of the 3D object.
Description
Subject(s)
počítačová grafika, virtuální skulptura, voxely, míra detailu, 3D vlnky
Citation
WSCG '2006: Short Papers Proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 - February 2, 2006, p. 69-76.